
Shaman's Bloodlust spell combos well with many low cost minions in order to deal large amounts of damage on one turn.Shaman's low cost spells such as Lightning Bolt and Lightning Storm become very powerful when combined with Spell Damage minions such as Wrath of Air Totem, Azure Drake and Bloodmage Thalnos.Mana Tide Totem is best used when it can be protected by Taunt minions such as Stoneclaw Totem and Feral Spirit.Common examples include Al'Akir the Windlord or Doomhammer for a powerful finisher or board clear. Rockbiter Weapon will effectively deal twice as much damage when combined with Windfury.Unbound Elemental can very quickly get out of control when combined with cards with Overload.Flametongue Totem can be used to get a lot of value out of totems created by the Shaman's hero power.While each totem has their strengths, due to the random nature of the ability Shamans have to rely on a bit of good luck to get the right totem for the situation. Shaman's Hero Power, Totemic Call, summons a random totem out of four possible choices: Stoneclaw Totem, Wrath of Air Totem, Searing Totem and Healing Totem. Shamans have a wide array of spells that compliment both burst ( Lava Burst, Rockbiter Weapon) and control play styles ( Hex, Earth Shock).

They are also the only class that can bestow Windfury using Windfury or Windspeaker onto a minion allowing it to have incredible burst damage.

As a result, mana management and planning are crucial. They have a unique game mechanic called Overload, allowing you to play a card at a discount while paying the remainder the turn after. Shamans are a very board control orientated class with a lot of cheap removal.
